Re: [OT] Games
This WebDNA talk-list message is from 2005
It keeps the original formatting.
numero = 61551
interpreted = N
texte = I've built several movie related games for one of my hobby Web sites(http://www.ez1productions.com/). The main game, that started it all is amarket based game where the prices of movies go up and down on an almostdaily basis. The object is for players to purchase upcoming movies for theirfake studio with play money and earn grosses for those titles based on howthey do in the real world.The thing that I'm most proud of with the site is the admin side of things.Once a year I let someone else run the site, so I had to build a seamlessadmin section for them to run every facet of the games.One of my very first jobs with WebDNA (Cat) was to build a slot machine gamefor a client which allowed users to enter a promotional code and take fivespins. It functioned a little different than a normal slot machine would,but it's what the client wanted. The spinning part was done in javascript,but the game was coded heavily to make sure each card was unique and thatpeople couldn't cheat. I had to dig it up, but this is what the game lookedlike without the code: http://www.thinksite.com/examples/slot/on 3/24/05 10:25 AM, Rob Marquardt at rob@toastdesign.com wrote:> on 3/23/2005 8:44 pm, Stephen Reiss at wineguy@bandc.com so noted...> >> I have written a couple of basic (wine) educational games at>> www.wineeducation.com. They are all very simple, but they got me>> wondering if anyone else out there has created games with WebDNA.> >
> > I had done this simple "mind reader" about four years ago. WebDNA generates> the cards, processes the answers and shuffles the computer's> questions/responses.> > > > Rob Marquardt> Designer/Resident Wirehead> Toast Design> > 800 Washington Avenue North> Minneapolis MN 55401> 612.330.9863 v> 612.321.9424 f> www.toastdesign.com> > > -------------------------------------------------------------This message is sent to you because you are subscribed to the mailing list
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I've built several movie related games for one of my hobby Web sites(http://www.ez1productions.com/). The main game, that started it all is amarket based game where the prices of movies go up and down on an almostdaily basis. The object is for players to purchase upcoming movies for theirfake studio with play money and earn grosses for those titles based on howthey do in the real world.The thing that I'm most proud of with the site is the admin side of things.Once a year I let someone else run the site, so I had to build a seamlessadmin section for them to run every facet of the games.One of my very first jobs with WebDNA (Cat) was to build a slot machine gamefor a client which allowed users to enter a promotional code and take fivespins. It functioned a little different than a normal slot machine would,but it's what the client wanted. The spinning part was done in javascript,but the game was coded heavily to make sure each card was unique and thatpeople couldn't cheat. I had to dig it up, but this is what the game lookedlike without the code: http://www.thinksite.com/examples/slot/on 3/24/05 10:25 AM, Rob Marquardt at rob@toastdesign.com wrote:> on 3/23/2005 8:44 pm, Stephen Reiss at wineguy@bandc.com so noted...> >> I have written a couple of basic (wine) educational games at>> www.wineeducation.com. They are all very simple, but they got me>> wondering if anyone else out there has created games with WebDNA.> > > > I had done this simple "mind reader" about four years ago. WebDNA generates> the cards, processes the answers and shuffles the computer's> questions/responses.> > > > Rob Marquardt> Designer/Resident Wirehead> Toast Design> > 800 Washington Avenue North> Minneapolis MN 55401> 612.330.9863 v> 612.321.9424 f> www.toastdesign.com> > > -------------------------------------------------------------This message is sent to you because you are subscribed to the mailing list .To unsubscribe, E-mail to: To switch to the DIGEST mode, E-mail to Web Archive of this list is at: http://webdna.smithmicro.com/
Eddie Z
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